Mor completed her graduate studies in the Interdisciplinary Center for Neural Computation (ICNC) of the Hebrew University in 2009. During her graduate studies, conducted under the supervision of Prof. Merav Ahissar and Prof. Israel Nelken, she focused on questions related to low- and high-level auditory processing and questions related to auditory perceptual learning. In 2009 she joined Dr. Mike Merzenich (Prof. Emeritus, UCSF) to co-found the Brain-Plasticity Institute, a for-profit organization founded to develop and study computerized tools to train the brain in clinical populations. Between 2011-2014 she conducted her Post-Doctoral research at the University of California, Berkeley, in Prof. Dennis Levi’s lab, in collaboration with Prof. Daphne Bavelier (University of Geneva). During this tenure, she studied the therapeutic effects of action video games on the vision of adults and children with amblyopia (lazy eye). Between 2014-2016 Mor joined Posit Science Corporation, a company devoted to the research and development of computerized cognitive training tools, as Director of R&D. At this capacity, she led a few clinical trials designed to test the efficacy of cognitive training in adults and children suffering from mental health related conditions (e.g. schizophrenia, depression, anxiety, autism). Mor is the co-organizer of the international conference ESCoNS (currently XTech), a conference which brings together top neuroscientists and leaders of the videogame industry to design novel games that may have therapeutic effects. Over the years, Mor has been awarded several federal (NIH, DARPA) and private (Simons Founation) awards to support her research.
The goal of the lab for computerized neuro-therapy is to gain further understanding and develop novel mobile tracking and treatment tools that may benefit clinical populations, with emphasis on mental health. Tools developed in the lab are based on neuroplasticity principles, which aim at remediating the deficits associated with the disorder at the neural level (‘bottom-up’). Additional goals of the research conducted in the lab include understanding the factors that affect and enable learning, understanding individual differences related to learning, and finding the brain correlates of neural changes as a result of successful learning.
Projects conducted in the lab include:
- Understanding and improving social cognition abilities in clinical populations as autism and schizophrenia
- Using mobile tracking tools to perform ecological momentary assessment of symptoms related to mental health
- Computerized cognitive control treatment for mental health related disorders
- Using neurofeedback to treat ADHD in children and adults
- Using VR tools to improve cognitive function in various disorders